While it is possible to complete the game without 'looping' there is currently no reason to do so. I enjoyed playing the game that way, however. It focuses the gameplay more on stage one rather than stage two.
This is a MASTERPIECE of an incremental game. Normally I'm not a fan of big resets where not much changes, but here it felt like I gained new information and skill every time (which, yeah, I did). The plot was also SO good. 10/10 game.
Really Enjoyed the Game, for those unsure and SPOILERS!!!
SPOILERS AHEAD!!!
When you get to Future you can loop yourself, when you do things get WHACKY in subtle ways, Your Character will SHOUT RANDOMLY and Spelling Mistakes as well as repeated phrases appear as his brain is getting a bit fried.
Also there is a Definitive End Point, as in you get Credits and then only option is to Hard Reset.
I do however, think there might be Multiple Endings as it says "[A]" at start of the ending which may mean Ending [A]... Might have a look into it laters... For now pretty happy with the game.
(BTW how to "Fact Check" the Spelling errors being intentional? If you watch the text fr actions they will often revert next time you RESTART, but get whackier more times you LOOP. Overtime though Restarting still contains errors, but again they change each Restart or Loop, fr an example "I need to Hack the Tall Tree Weeds, Hack thtall, the Machete King" or something like that appeared, then next RESTART it reverted to just "Hacking Time, the Machete Kind").
Note 1: Headers for your sections. Text the same size as the body is easy to miss.
Note 2: No clear direction on what is happening or what to do. What the heck are water and rations for?
Note 3: I went diving into the code, discovered there was, indeed, more game, but no clue about when it was coming, how to unlock it, and no sign of it ahead of time.
Note 4: Okay, so after a certain number of days pass, then it progresses. You should put some sort of note in there for players, or make the time for it to unlock sooner - perhaps an upgrade to get you more time ahead of this part?
The Spelling Errors are literally part of the game, if you watch carefully more errors appear more times you loop yourself, as he says his brain is getting messed up, that's why he suddenly SHOUTS things as he is like Austin Powers and CAN'T CONTROL THE volume of his VOICE!
3 loops is enough to get random typos, screaming, and glitched-out sentences. They're intentional, but this is good feedback - they need to be unmistakably intentional. Lots of ways to go there.
next time use metric units an use some rational numbers. I dont care for 171/day and than get +20 each second, else its fine, got bored after 5min, use metric, i hate imperical units
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SPOILERS
While it is possible to complete the game without 'looping' there is currently no reason to do so. I enjoyed playing the game that way, however. It focuses the gameplay more on stage one rather than stage two.
This is a MASTERPIECE of an incremental game. Normally I'm not a fan of big resets where not much changes, but here it felt like I gained new information and skill every time (which, yeah, I did). The plot was also SO good. 10/10 game.
THIS. This is what we need more of. Brilliant game, kept me hooked way later than I should've stayed.
Really Enjoyed the Game, for those unsure and SPOILERS!!!
SPOILERS AHEAD!!!
When you get to Future you can loop yourself, when you do things get WHACKY in subtle ways, Your Character will SHOUT RANDOMLY and Spelling Mistakes as well as repeated phrases appear as his brain is getting a bit fried.
Also there is a Definitive End Point, as in you get Credits and then only option is to Hard Reset.
I do however, think there might be Multiple Endings as it says "[A]" at start of the ending which may mean Ending [A]... Might have a look into it laters... For now pretty happy with the game.
(BTW how to "Fact Check" the Spelling errors being intentional? If you watch the text fr actions they will often revert next time you RESTART, but get whackier more times you LOOP. Overtime though Restarting still contains errors, but again they change each Restart or Loop, fr an example "I need to Hack the Tall Tree Weeds, Hack thtall, the Machete King" or something like that appeared, then next RESTART it reverted to just "Hacking Time, the Machete Kind").
Note 1: Headers for your sections. Text the same size as the body is easy to miss.
Note 2: No clear direction on what is happening or what to do. What the heck are water and rations for?
Note 3: I went diving into the code, discovered there was, indeed, more game, but no clue about when it was coming, how to unlock it, and no sign of it ahead of time.
Note 4: Okay, so after a certain number of days pass, then it progresses. You should put some sort of note in there for players, or make the time for it to unlock sooner - perhaps an upgrade to get you more time ahead of this part?
Also, many many spelling errors.
Finished the game. Once I got to the actual game loop, it was rather fun.
Clean up your UI, and correct all those spelling errors. And grammatical mistakes; lots of run-on sentences.
The Spelling Errors are literally part of the game, if you watch carefully more errors appear more times you loop yourself, as he says his brain is getting messed up, that's why he suddenly SHOUTS things as he is like Austin Powers and CAN'T CONTROL THE volume of his VOICE!
I think I looped exactly three times so did not get any of that.
3 loops is enough to get random typos, screaming, and glitched-out sentences. They're intentional, but this is good feedback - they need to be unmistakably intentional. Lots of ways to go there.
next time use metric units an use some rational numbers. I dont care for 171/day and than get +20 each second, else its fine, got bored after 5min, use metric, i hate imperical units